Liquid Ice Studios

Front page · Independent game studio

Deep games. Loud hearts.

We make our own atmospheric games, properly. Two are in production right now, sealed below the fold. You are welcome to dive.

Two projects below the fold Made in The Hague
Fig. 1 · The studio, to scaleWoodcut
The gamesSection 01

Keep scrolling. Go under.

Two games wait below the fold

Below the fold
Depth · 0 m

Scroll to dive

This is where we keep them

Two games in production. Their key art hangs here, sealed until naming day.

Project

Unannounced
Recovered field note: the dice were still warm when we found them. Key art hangs here on naming day.
Sealed until naming day · tear anyway

Fits in a pocket. Rolls like fate. Every run ends, and the dice remember.

  • Engine
  • Platforms
  • Players
  • Art style

Project

Unannounced
Specimen sketch 07: it doubled overnight. Key art hangs here on naming day.
Sealed until naming day · tear anyway

Smaller. Stranger. It keeps growing while you are away.

  • Engine
  • Platforms
  • Players
  • Art style

The signalcut here

One mail on naming day. Nothing else, ever.

That was the work. The hands are next.

ResurfacingDepth · 200 m
The studioSection 02

Who we are

An independent studio in The Hague. We build atmospheric games with mechanics worth mastering, and we build them properly: depth, care, and worlds that feel lived in.

Roster thawing

13 humans

Engineers, artists, designers, sound, production, and QA, led by two co-CEOs. The names are typeset below. The coffee machine remains anonymous by choice.

For partners

Our own worlds come first. For a small number of partners, the same hands can build yours: full-cycle development and co-development, by arrangement. The index below is the pitch, then talk to us.

The craftSection 03

No pipeline slides. One plate: drawn, carved in mirror, inked, and pulled. Games ship the same way.

Fig. 2a · The draw Fig. 2b · The carve, in mirror Fig. 2c · The ink Fig. 2d · The proof 100% drawn 483 cuts 100% inked right way round · 0 of your cuts ·

Drag on the plate to carve. Your cuts print in every proof, mirrored back.

Game feelSection 04

“Make it juicier” is not a spec. These twelve notches are. The bricks are the same berg the press just proofed, the ball does the carving this time, and a cleared berg comes back faster.

Fig. 3 · The juice dial · 0 bricksNotch 00 of 11
00Dry

The bare mechanic. Linear, silent, honest.

CapabilitiesSection 05

No showreel. Live proofs.

Full cycle, one team, twelve crafts. Every proof on this index is synthesized on your machine while you watch. The hands are typeset beside it.

The colophon: 13 humans, typeset. Tap a name for their favorite kind of juice, the game feel detail they refuse to ship without.

CareersSection 06

Internships, open now

Engineering, art, or design: we take a small number of interns and put them on the real games. Send a portfolio and tell us what you want to learn.

Internship · The Hague

Later, when the games grow: game developer, 3D artist, 2D artist, character animator

Openings inside · tear to read

Open application

Exceptional people do not wait for the right vacancy, and neither do we. Send a portfolio and tell us what you would build here.

hello@liquidicestudios.com

What we value

Craft over crunch, taste over trends, and people who finish things. We hire the kind who would be making games anyway.

No buzzwords were harmed

DispatchesSection 07

Dispatch 001 · A new coat of ice

The old site served since 2021. This one is built for what comes next: new mark, new material, and an entrance that breaks like the real thing.

v1.0.0 · July 2026

Dispatch 002 · Squash and stretch: the nine numbers that make a button feel good

“Make it juicier” is not a spec. These nine numbers are.

Em · UX/UI · May 2026

Sealed · tear to peek

Dispatch 003 · Why our character’s feet kept clipping (and the 4-line fix)

Three weeks of IK suspicion, one slope, and a raycast that was starting inside the floor the whole time.

Koen · Game development · July 2025

Sealed · tear to peek

Back at the surface. Send word.

hello@liquidicestudios.com

The Hague · The Netherlands

Wishlists open on naming day

The signalcut here

One mail on naming day. Nothing else, ever.

Presskit · soon Discord · soon
DEBUG · 60 FPS · BUILD v1.0