Project
UnannouncedFits in a pocket. Rolls like fate. Every run ends, and the dice remember.
- Engine
- Platforms
- Players
- Art style
We make our own atmospheric games, properly. Two are in production right now, sealed below the fold. You are welcome to dive.
Two games wait below the fold
Scroll to dive
Two games in production. Their key art hangs here, sealed until naming day.
Fits in a pocket. Rolls like fate. Every run ends, and the dice remember.
Smaller. Stranger. It keeps growing while you are away.
That was the work. The hands are next.
An independent studio in The Hague. We build atmospheric games with mechanics worth mastering, and we build them properly: depth, care, and worlds that feel lived in.
Engineers, artists, designers, sound, production, and QA, led by two co-CEOs. The names are typeset below. The coffee machine remains anonymous by choice.
Our own worlds come first. For a small number of partners, the same hands can build yours: full-cycle development and co-development, by arrangement. The index below is the pitch, then talk to us.
No pipeline slides. One plate: drawn, carved in mirror, inked, and pulled. Games ship the same way.
Drag on the plate to carve. Your cuts print in every proof, mirrored back.
“Make it juicier” is not a spec. These twelve notches are. The bricks are the same berg the press just proofed, the ball does the carving this time, and a cleared berg comes back faster.
The bare mechanic. Linear, silent, honest.
Full cycle, one team, twelve crafts. Every proof on this index is synthesized on your machine while you watch. The hands are typeset beside it.
The colophon: 13 humans, typeset. Tap a name for their favorite kind of juice, the game feel detail they refuse to ship without.
Engineering, art, or design: we take a small number of interns and put them on the real games. Send a portfolio and tell us what you want to learn.
Exceptional people do not wait for the right vacancy, and neither do we. Send a portfolio and tell us what you would build here.
Craft over crunch, taste over trends, and people who finish things. We hire the kind who would be making games anyway.
The old site served since 2021. This one is built for what comes next: new mark, new material, and an entrance that breaks like the real thing.
“Make it juicier” is not a spec. These nine numbers are.
Three weeks of IK suspicion, one slope, and a raycast that was starting inside the floor the whole time.
The Hague · The Netherlands
Wishlists open on naming day